Alex Van de Sande’s wandering about

Games

UX Audit: Dark Forest Game

And in general more about how I approach the UX work While I’ve been an ethereum evangelist for the past 6 years (it feels so weird to type this!) I have never tried selling people on the idea of buying any coin., because while I am a believer (and hodler) of many assets, and an avid user of DEFI in general, I’ve been always more excited about other non-financial promises of blockchain general computing. Among them, blockchain games, to the extent I said this back when “games” in ethereum were either casinos or cryptokitties: What I want from blockchain games:1) be a good game first2) explore what makes blockchain unique3) design around the limitations4) persistent always on world 5)…

UXEthereumGames

What I want from blockchain games

What I want from blockchain games: be a good game first explore what makes blockchain unique design around the limitations persistent always on world players own the game, the items and experiences allow anyone to design and improve the game embrace bots 1) be a good game first I see too often people just trying to make yet another skin for a cassino or trading card games. Reminds me of slot machine games, all uniquely identical 2) embrace what makes blockchain unique Don’t try to make a shooter or something that requires speed. Think about what sort of experience you can create that you couldn’t in any other platform 3) design around the limitations Only have few moves per second? Then…

EthereumGames

The Laser Chess – FAQ

This link appeared here and there even got a minor digg, so a lot of people seemed interested into building thier own laser chess game What are we talking about? How the table was made? It was a rather big game, a tabletop size. It had a wooden structure, covered in the outside with plastic (polyesthyrene if I remember well) sheets How you make the laser visible? If you don't make the laser visible you will be rather disappointed, having to search for where the red point had gone since you moved the mirror. You need particles in the air, and anything from clapping a chalkboard or smoking on the board will do. We decided to use dry ice, as we didn't have a smoke machine to spare, and the dry…

University portfolioGames

the Wall Maze

Enter the maze Game design and programming. While figuring out an algorithm for building a maze with only one right path, it became clear that in such a maze the walls would be a labyrinth of it’s own. Then it was a natural evolution transforming it into a maze whith special stairs and bridges so you could walk over walls or on the ground. For centuries labyrinths have been used for meditation. Taking the longest route to go through a short distance, priests would use that time to pray and think. Back then, no one had invented traffic jam. I also used my long hours in traffic jams to read and think. So I found some funny things about them. The first is that in a true maze (a labyrinth with…

University portfolioGames

Laser Chess

The rule of thumb in the first year of college is: bend the rules to see how far they can go. The teacher asked the students to build a game with resin pieces, just so we would know how to mould in resin. We added dry ice, acr ylic tubes and a laser beam. Laser Chess is a strategy game for two player s. Each one has four semi-spheric pawns (molded after a hlf cutte billir ball) with a mirror face, and the game objective is to reflect the central laser beam until it hits the opponent’s goal, an acrylic tube which glows red when illuminated. The game was constructed on a 1.2 m (4 ft.) high table with a space under which there is a blue light and a solidified carbon dioxide vapour. For the…

University portfolioGames